A Lost Frontier
Phatus created a portal to the world of Argasen, which originally warded away the native wildlife of Argasen. After 50 years of prosperity, the Phatus dies, losing connections to the home world Baltarakk. 100 years have past, and the town survives year to year.
Humans, Dwarves, and Gnomes came from Baltarakk through the portal. Halflings were in a caravan in the new world that came to the town and settled with the Baltarans
People have started to try and learn more about the magic arts, now that the wizard is gone.
Magic flows more freely through Argasen, with many more newborns being attuned to the arcane and the fey. Legends have it that the Phatus was drawn to this world because Corellon lived here in the inception of the world.
In the beginning when the world was first being forged, Moradin was toiling over his anvil to craft this world. Each god came to Moradin to ask to create a race in his or her likeness. While the first few gods went to create their molds, Moradin was forging the essence of souls to be malleable and able to be put into the molds. Thus the 3 races of Baltarakk were formed. However, the Baltarians only know that Moradin created the dwarves.
When the Baltarians came to Argasen, they brought the curse of undeath. Shifters came about around 1 year after Phatus opened the portal and live in Argasen. More civilized shifters have come into contact with New Baltarakk and have formed their own theories about their creation. They believe the Raven Queen, to combat the spreading undeath, created a race to balance the spreading undeath.
The eladrin and elves live in the forests of Argasen. They know of the Baltarians, but to not make contact with them. The eladrin believe in keeping their distance from the Baltarians, hoping to protect the feywild, and tell their woodland relatives to stay away from New Baltarakk, but many of the elves are becoming suspicious.
The eladrin believe in Corellon, and the elves hail to Melora. The two races and beliefs are not at ends with each other; quite the contrary, the elves look up to the eladrin for guidance. The eladrin live in the grand city of Arannis the heart of the forest, while the elves mainly live in small tree houses and huts in the forest. The eladrin are weary of the shifters, while the elves believe them to be close to Melora and nature.
The nearest dragonborn live far south of New Baltarakk in a sprawling city in the marshes named Torinn’s Gorge. They are a warlike race, with a standing army ready for battle even in peace. Lead by a council of generals with each assigned a front with different cities, Torinn’s Gorge is a military powerhouse.
Devas are souls that are reborn because they failed their patron good or unaligned god and they are given a second chance. Evil gods feast on the souls of their failed followers. Devas reappear with a flash of light at the temple of their respective deity. This happens about every other year. Devas remember vaguely their past life, but remember exactly how they failed.
Tieflings are denizens of an Argasen desert, the Black Sands. They are particularly resistant to hot weather and fire. They believe that they were created by Pelor, who they call god of fire and their harvest. Some believe the were created by Pelor; others believe they were led to the desert lands by Pelor himself long ago.
The goliaths live in a large mountain range to the west of New Baltarakk. They are competitive in all things physical, including physical professions such as smithing, mining, and woodcutting. There are many tribes of various sizes settled throughout the mountain range, most notably the Kavakian, after which their major settlement is named. While highly competitive in training and fighting, they rarely go to war with other goliath tribes, only other races. They often go to war with the dragonborn to the south.
Half elves came after the portal to Baltarakk closed, as newborns appeared to have elven features.
Halflings mainly travel; few do settle in cities of other races. They travel in tightly-knit family groups or tribes and are very friendly towards other races and halflings. Halflings are not very religious, few mainly believing in Sehanine and Avandra, and believe the following legend: Halflings were created along with a city nearly overnight in a barren plain. The city grew quickly with flowing rivers and abundant crops. After years of prosperity, the city and the surrounding area grew barren once again, and the halflings were forced to become nomads to survive. They also believe, unlike the other races, that the gods are constantly changing and make decisions more on whims than on thought-out plans.